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Class Summary | |
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GuiDef | |
GuiHints | This class contains hints from the server (game engine) to the client (GUI) about the preferred visibility of the various window types. |
ServerToClient | Instances of this class are intended to carry all data that (after the foreseen client/server split) would be sent from the server (game enigine) to the client (GUI) after completion of the processing of each player action. |
Enum Summary | |
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GuiDef.ClassName | Identifiers and default names for configurable UI classes |
GuiDef.Panel | Definitions for UI window types, used by the server to pass visibility hints to the UI. |
GuiDef.Parm | Definitions for key/value pairs in the communication between GameManager and GameUIManager. |
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