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| Class Summary | |
|---|---|
| GuiDef | |
| GuiHints | This class contains hints from the server (game engine) to the client (GUI) about the preferred visibility of the various window types. |
| ServerToClient | Instances of this class are intended to carry all data that (after the foreseen client/server split) would be sent from the server (game enigine) to the client (GUI) after completion of the processing of each player action. |
| Enum Summary | |
|---|---|
| GuiDef.ClassName | Identifiers and default names for configurable UI classes |
| GuiDef.Panel | Definitions for UI window types, used by the server to pass visibility hints to the UI. |
| GuiDef.Parm | Definitions for key/value pairs in the communication between GameManager and GameUIManager. |
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