rails.game
Interface GameManagerI
- All Superinterfaces:
- ConfigurableComponentI, MoveableHolder
- All Known Implementing Classes:
- GameManager, GameManager_1835, GameManager_1856, GameManager_18EU
public interface GameManagerI
- extends MoveableHolder, ConfigurableComponentI
Method Summary |
void |
addPortfolio(Portfolio portfolio)
|
void |
addToNextPlayerMessages(java.lang.String s,
boolean undoable)
|
boolean |
canAnyCompanyHoldShares()
|
void |
finishLoading()
|
void |
finishShareSellingRound()
|
void |
finishTreasuryShareRound()
|
int |
getAbsoluteORNumber()
|
java.util.List<PrivateCompanyI> |
getAllPrivateCompanies()
|
java.util.List<PublicCompanyI> |
getAllPublicCompanies()
|
Bank |
getBank()
|
java.lang.String |
getClassName(GuiDef.ClassName key)
|
java.util.List<SpecialPropertyI> |
getCommonSpecialProperties()
|
java.util.List<PublicCompanyI> |
getCompaniesInRunningOrder()
|
CompanyManagerI |
getCompanyManager()
|
java.lang.String |
getCompositeORNumber()
|
CorrectionManagerI |
getCorrectionManager(CorrectionType ct)
|
PhaseI |
getCurrentPhase()
|
Player |
getCurrentPlayer()
|
int |
getCurrentPlayerIndex()
|
RoundI |
getCurrentRound()
Should be called whenever a Phase changes. |
DisplayBuffer |
getDisplayBuffer()
|
java.lang.String |
getGameName()
|
java.lang.String |
getGameOption(java.lang.String key)
|
boolean |
getGameOverReportedUI()
|
java.lang.Object |
getGameParameter(GameDef.Parm key)
|
java.util.List<java.lang.String> |
getGameReport()
Create a HTML-formatted rails.game status report. |
java.lang.String |
getGMKey()
|
java.lang.Object |
getGuiParameter(GuiDef.Parm key)
|
java.lang.String |
getHelp()
|
RoundI |
getInterruptedRound()
|
MapManager |
getMapManager()
|
MoveStack |
getMoveStack()
|
int |
getNumberOfPlayers()
|
java.lang.String |
getORId()
|
PhaseManager |
getPhaseManager()
|
Player |
getPlayerByIndex(int index)
Return a player by its index in the list, modulo the number of players. |
int |
getPlayerCertificateLimit(Player player)
|
ModelObject |
getPlayerCertificateLimitModel()
|
PlayerManager |
getPlayerManager()
|
java.util.List<java.lang.String> |
getPlayerNames()
|
java.util.List<Player> |
getPlayers()
|
Portfolio |
getPortfolioByName(java.lang.String name)
|
Portfolio |
getPortfolioByUniqueName(java.lang.String name)
|
Player |
getPriorityPlayer()
|
int |
getRelativeORNumber()
|
ReportBuffer |
getReportBuffer()
|
RevenueManager |
getRevenueManager()
|
|
getSpecialProperties(java.lang.Class<T> clazz,
boolean includeExercised)
|
int |
getSRNumber()
|
StartPacket |
getStartPacket()
|
StockMarketI |
getStockMarket()
|
TileManager |
getTileManager()
|
TrainManager |
getTrainManager()
|
GuiHints |
getUIHints()
|
void |
init(java.lang.String gameName,
PlayerManager playerManager,
CompanyManagerI companyManager,
PhaseManager phaseManager,
TrainManager trainManager,
StockMarketI stockMarket,
MapManager mapManager,
TileManager tileManager,
RevenueManager revenueManager,
Bank bank)
|
void |
initialiseNewPhase(PhaseI phase)
|
boolean |
isDynamicOperatingOrder()
|
boolean |
isGameOver()
To be called by the UI to check if the rails.game is over. |
boolean |
isReloading()
|
void |
nextRound(RoundI round)
Should be called by each Round when it finishes. |
boolean |
process(PossibleAction action)
The central server-side method that takes a client-side initiated action
and processes it. |
boolean |
processOnReload(PossibleAction action)
|
void |
registerBankruptcy()
|
void |
registerBrokenBank()
|
void |
registerMaxedSharePrice(PublicCompanyI company,
StockSpaceI space)
|
Player |
reorderPlayersByCash(boolean high)
|
void |
setCurrentPlayer(Player player)
|
void |
setCurrentPlayerIndex(int currentPlayerIndex)
|
void |
setGameOverReportedUI(boolean b)
|
void |
setGameParameter(GameDef.Parm key,
java.lang.Object value)
|
void |
setNextPlayer()
|
void |
setPlayerCertificateLimit(int newLimit)
|
void |
setPriorityPlayer()
Set priority deal to the player after the current player. |
void |
setPriorityPlayer(Player player)
|
void |
setReloading(boolean reloading)
|
void |
setSkipDone(GameDef.OrStep step)
|
void |
startGame(java.util.Map<java.lang.String,java.lang.String> gameOptions)
|
void |
startShareSellingRound(Player player,
int cashToRaise,
PublicCompanyI cashNeedingCompany,
boolean checkDumpOtherCompanies)
|
void |
startTreasuryShareTradingRound()
|
init
void init(java.lang.String gameName,
PlayerManager playerManager,
CompanyManagerI companyManager,
PhaseManager phaseManager,
TrainManager trainManager,
StockMarketI stockMarket,
MapManager mapManager,
TileManager tileManager,
RevenueManager revenueManager,
Bank bank)
- See Also:
rails.game.ConfigurableComponentI#configureFromXML(org.w3c.dom.Element)
startGame
void startGame(java.util.Map<java.lang.String,java.lang.String> gameOptions)
getCompanyManager
CompanyManagerI getCompanyManager()
nextRound
void nextRound(RoundI round)
- Should be called by each Round when it finishes.
- Parameters:
round
- The object that represents the finishing round.
getORId
java.lang.String getORId()
getCompositeORNumber
java.lang.String getCompositeORNumber()
getRelativeORNumber
int getRelativeORNumber()
getAbsoluteORNumber
int getAbsoluteORNumber()
getSRNumber
int getSRNumber()
startShareSellingRound
void startShareSellingRound(Player player,
int cashToRaise,
PublicCompanyI cashNeedingCompany,
boolean checkDumpOtherCompanies)
startTreasuryShareTradingRound
void startTreasuryShareTradingRound()
process
boolean process(PossibleAction action)
- The central server-side method that takes a client-side initiated action
and processes it.
- Parameters:
action
- A PossibleAction subclass object sent by the client.
- Returns:
- TRUE is the action was valid.
processOnReload
boolean processOnReload(PossibleAction action)
throws java.lang.Exception
- Throws:
java.lang.Exception
finishLoading
void finishLoading()
finishShareSellingRound
void finishShareSellingRound()
finishTreasuryShareRound
void finishTreasuryShareRound()
registerBankruptcy
void registerBankruptcy()
registerBrokenBank
void registerBrokenBank()
registerMaxedSharePrice
void registerMaxedSharePrice(PublicCompanyI company,
StockSpaceI space)
isDynamicOperatingOrder
boolean isDynamicOperatingOrder()
isGameOver
boolean isGameOver()
- To be called by the UI to check if the rails.game is over.
- Returns:
setGameOverReportedUI
void setGameOverReportedUI(boolean b)
getGameOverReportedUI
boolean getGameOverReportedUI()
getGameReport
java.util.List<java.lang.String> getGameReport()
- Create a HTML-formatted rails.game status report.
- Returns:
getCurrentRound
RoundI getCurrentRound()
- Should be called whenever a Phase changes. The effect on the number of
ORs is delayed until a StockRound finishes.
getCurrentPlayerIndex
int getCurrentPlayerIndex()
- Returns:
- Returns the currentPlayerIndex.
setCurrentPlayerIndex
void setCurrentPlayerIndex(int currentPlayerIndex)
- Parameters:
currentPlayerIndex
- The currentPlayerIndex to set.
setCurrentPlayer
void setCurrentPlayer(Player player)
setPriorityPlayer
void setPriorityPlayer()
- Set priority deal to the player after the current player.
setPriorityPlayer
void setPriorityPlayer(Player player)
getPriorityPlayer
Player getPriorityPlayer()
- Returns:
- Returns the priorityPlayer.
getCurrentPlayer
Player getCurrentPlayer()
- Returns:
- Returns the currentPlayer.
getPlayers
java.util.List<Player> getPlayers()
- Returns:
- Returns the players.
getNumberOfPlayers
int getNumberOfPlayers()
getPlayerNames
java.util.List<java.lang.String> getPlayerNames()
getAllPublicCompanies
java.util.List<PublicCompanyI> getAllPublicCompanies()
getAllPrivateCompanies
java.util.List<PrivateCompanyI> getAllPrivateCompanies()
getPlayerByIndex
Player getPlayerByIndex(int index)
- Return a player by its index in the list, modulo the number of players.
- Parameters:
index
- The player index.
- Returns:
- A player object.
setNextPlayer
void setNextPlayer()
addPortfolio
void addPortfolio(Portfolio portfolio)
getPortfolioByName
Portfolio getPortfolioByName(java.lang.String name)
getPortfolioByUniqueName
Portfolio getPortfolioByUniqueName(java.lang.String name)
getStartPacket
StartPacket getStartPacket()
- Returns:
- the StartPacket
getCurrentPhase
PhaseI getCurrentPhase()
- Returns:
- Current phase
getPhaseManager
PhaseManager getPhaseManager()
initialiseNewPhase
void initialiseNewPhase(PhaseI phase)
getTrainManager
TrainManager getTrainManager()
getPlayerManager
PlayerManager getPlayerManager()
getTileManager
TileManager getTileManager()
getStockMarket
StockMarketI getStockMarket()
getMapManager
MapManager getMapManager()
getRevenueManager
RevenueManager getRevenueManager()
getBank
Bank getBank()
getGameName
java.lang.String getGameName()
getGameOption
java.lang.String getGameOption(java.lang.String key)
getPlayerCertificateLimit
int getPlayerCertificateLimit(Player player)
setPlayerCertificateLimit
void setPlayerCertificateLimit(int newLimit)
getPlayerCertificateLimitModel
ModelObject getPlayerCertificateLimitModel()
getHelp
java.lang.String getHelp()
canAnyCompanyHoldShares
boolean canAnyCompanyHoldShares()
getClassName
java.lang.String getClassName(GuiDef.ClassName key)
getGuiParameter
java.lang.Object getGuiParameter(GuiDef.Parm key)
getGameParameter
java.lang.Object getGameParameter(GameDef.Parm key)
setGameParameter
void setGameParameter(GameDef.Parm key,
java.lang.Object value)
getInterruptedRound
RoundI getInterruptedRound()
getCommonSpecialProperties
java.util.List<SpecialPropertyI> getCommonSpecialProperties()
getSpecialProperties
<T extends SpecialPropertyI> java.util.List<T> getSpecialProperties(java.lang.Class<T> clazz,
boolean includeExercised)
getGMKey
java.lang.String getGMKey()
getMoveStack
MoveStack getMoveStack()
getDisplayBuffer
DisplayBuffer getDisplayBuffer()
addToNextPlayerMessages
void addToNextPlayerMessages(java.lang.String s,
boolean undoable)
getReportBuffer
ReportBuffer getReportBuffer()
getUIHints
GuiHints getUIHints()
getCorrectionManager
CorrectionManagerI getCorrectionManager(CorrectionType ct)
getCompaniesInRunningOrder
java.util.List<PublicCompanyI> getCompaniesInRunningOrder()
isReloading
boolean isReloading()
setReloading
void setReloading(boolean reloading)
setSkipDone
void setSkipDone(GameDef.OrStep step)
reorderPlayersByCash
Player reorderPlayersByCash(boolean high)