rails.game.action
Class BuyBonusToken

java.lang.Object
  extended by rails.game.action.PossibleAction
      extended by rails.game.action.PossibleORAction
          extended by rails.game.action.BuyBonusToken
All Implemented Interfaces:
java.io.Serializable

public class BuyBonusToken
extends PossibleORAction

Author:
Erik Vos
See Also:
Serialized Form

Field Summary
static long serialVersionUID
           
protected  SellBonusToken specialProperty
           
protected  int specialPropertyId
           
 
Fields inherited from class rails.game.action.PossibleORAction
company, companyName
 
Fields inherited from class rails.game.action.PossibleAction
acted, gameManager, log, playerIndex, playerName
 
Constructor Summary
BuyBonusToken(SellBonusToken specialProperty)
           
 
Method Summary
 boolean equalsAsAction(PossibleAction action)
          Compare the chosen actions of two action objects.
 boolean equalsAsOption(PossibleAction action)
          Compare the choice options of two action objects, without regard to whatever choice has been made, if any.
 java.lang.String getLocationString()
           
 java.lang.String getName()
           
 int getPrice()
           
 PrivateCompanyI getPrivateCompany()
           
 java.lang.String getPrivateCompanyName()
           
 CashHolder getSeller()
           
 java.lang.String getSellerName()
           
 SellBonusToken getSpecialProperty()
           
 int getValue()
           
 java.lang.String toString()
           
 
Methods inherited from class rails.game.action.PossibleORAction
getCompany, getCompanyName, setCompany
 
Methods inherited from class rails.game.action.PossibleAction
getCompanyManager, getGameManager, getPlayerIndex, getPlayerName, hasActed, setActed, setPlayerName, toMenu
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

specialProperty

protected transient SellBonusToken specialProperty

specialPropertyId

protected int specialPropertyId

serialVersionUID

public static final long serialVersionUID
See Also:
Constant Field Values
Constructor Detail

BuyBonusToken

public BuyBonusToken(SellBonusToken specialProperty)
Method Detail

getPrivateCompany

public PrivateCompanyI getPrivateCompany()
Returns:
Returns the privateCompany.

getPrivateCompanyName

public java.lang.String getPrivateCompanyName()

getSeller

public CashHolder getSeller()

getSellerName

public java.lang.String getSellerName()

getSpecialProperty

public SellBonusToken getSpecialProperty()

getName

public java.lang.String getName()

getValue

public int getValue()

getLocationString

public java.lang.String getLocationString()

getPrice

public int getPrice()

equalsAsOption

public boolean equalsAsOption(PossibleAction action)
Description copied from class: PossibleAction
Compare the choice options of two action objects, without regard to whatever choice has been made, if any. In other words: only the server-set (prior) attributes must be compared.

This method is used by the server (engine) to validate the incoming action that has actually been chosen in the client (GUI), but only for the purpose to check if the chosen option was really on offer, not to check if the chosen action is actually valid. These perspectives could give different results in cases where the PossibleAction does not fully restrict choices to valid values only (such as the blanket LayTile that does no restrict the hex to lay a tile on, or the SetDividend that will accept any revenue value).

Specified by:
equalsAsOption in class PossibleAction
Parameters:
action - Another PossibleAction to compare with.
Returns:
True if the compared PossibleAction object has equal choice options.

equalsAsAction

public boolean equalsAsAction(PossibleAction action)
Description copied from class: PossibleAction
Compare the chosen actions of two action objects. In other words: the client-set (posterior) attributes must be compared, in addition to those server-set (prior) attributes that sufficiently identify the action.

This method is used by the server (engine) to check if two action objects represent the same actual action, as is done when reloading a saved file (i.e. loading a later stage of the same game).

Specified by:
equalsAsAction in class PossibleAction
Parameters:
action - Another PossibleAction to compare with.
Returns:
True if the compared PossibleAction object has equal selected action values.

toString

public java.lang.String toString()
Overrides:
toString in class java.lang.Object