rails.game.action
Class DiscardTrain
java.lang.Object
rails.game.action.PossibleAction
rails.game.action.PossibleORAction
rails.game.action.DiscardTrain
- All Implemented Interfaces:
- java.io.Serializable
public class DiscardTrain
- extends PossibleORAction
- Author:
- Erik Vos
- See Also:
- Serialized Form
Field Summary |
(package private) boolean |
forced
True if discarding trains is mandatory |
static long |
serialVersionUID
|
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
forced
boolean forced
- True if discarding trains is mandatory
serialVersionUID
public static final long serialVersionUID
- See Also:
- Constant Field Values
DiscardTrain
public DiscardTrain(PublicCompanyI company,
java.util.List<TrainI> trains)
DiscardTrain
public DiscardTrain(PublicCompanyI company,
java.util.List<TrainI> trains,
boolean forced)
getOwnedTrains
public java.util.List<TrainI> getOwnedTrains()
setDiscardedTrain
public void setDiscardedTrain(TrainI train)
getDiscardedTrain
public TrainI getDiscardedTrain()
isForced
public boolean isForced()
toString
public java.lang.String toString()
- Overrides:
toString
in class java.lang.Object
equalsAsOption
public boolean equalsAsOption(PossibleAction action)
- Description copied from class:
PossibleAction
- Compare the choice options of two action objects, without regard to whatever choice has been made, if any.
In other words: only the server-set (prior) attributes must be compared.
This method is used by the server (engine) to validate
the incoming action that has actually been chosen in the client (GUI),
but only for the purpose to check if the chosen option was really on offer,
not to check if the chosen action is actually valid.
These perspectives could give different results in cases where
the PossibleAction does not fully restrict choices to valid values only
(such as the blanket LayTile that does no restrict the hex to lay a tile on,
or the SetDividend that will accept any revenue value).
- Specified by:
equalsAsOption
in class PossibleAction
- Parameters:
action
- Another PossibleAction to compare with.
- Returns:
- True if the compared PossibleAction object has equal choice options.
equalsAsAction
public boolean equalsAsAction(PossibleAction action)
- Description copied from class:
PossibleAction
- Compare the chosen actions of two action objects.
In other words: the client-set (posterior) attributes must be compared,
in addition to those server-set (prior) attributes that sufficiently identify the action.
This method is used by the server (engine) to check if two action
objects represent the same actual action, as is done when reloading a saved file
(i.e. loading a later stage of the same game).
- Specified by:
equalsAsAction
in class PossibleAction
- Parameters:
action
- Another PossibleAction to compare with.
- Returns:
- True if the compared PossibleAction object has equal selected action values.