rails.game.action
Class GameAction
java.lang.Object
rails.game.action.PossibleAction
rails.game.action.GameAction
- All Implemented Interfaces:
- java.io.Serializable
public class GameAction
- extends PossibleAction
- See Also:
- Serialized Form
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
SAVE
public static final int SAVE
- See Also:
- Constant Field Values
LOAD
public static final int LOAD
- See Also:
- Constant Field Values
UNDO
public static final int UNDO
- See Also:
- Constant Field Values
FORCED_UNDO
public static final int FORCED_UNDO
- See Also:
- Constant Field Values
REDO
public static final int REDO
- See Also:
- Constant Field Values
EXPORT
public static final int EXPORT
- See Also:
- Constant Field Values
RELOAD
public static final int RELOAD
- See Also:
- Constant Field Values
MAX_MODE
public static final int MAX_MODE
- See Also:
- Constant Field Values
mode
protected int mode
filepath
protected java.lang.String filepath
moveStackIndex
protected int moveStackIndex
serialVersionUID
public static final long serialVersionUID
- See Also:
- Constant Field Values
GameAction
public GameAction(int mode)
setFilepath
public void setFilepath(java.lang.String filepath)
getFilepath
public java.lang.String getFilepath()
setmoveStackIndex
public void setmoveStackIndex(int moveStackIndex)
getmoveStackIndex
public int getmoveStackIndex()
getMode
public int getMode()
equalsAsOption
public boolean equalsAsOption(PossibleAction action)
- Description copied from class:
PossibleAction
- Compare the choice options of two action objects, without regard to whatever choice has been made, if any.
In other words: only the server-set (prior) attributes must be compared.
This method is used by the server (engine) to validate
the incoming action that has actually been chosen in the client (GUI),
but only for the purpose to check if the chosen option was really on offer,
not to check if the chosen action is actually valid.
These perspectives could give different results in cases where
the PossibleAction does not fully restrict choices to valid values only
(such as the blanket LayTile that does no restrict the hex to lay a tile on,
or the SetDividend that will accept any revenue value).
- Specified by:
equalsAsOption
in class PossibleAction
- Parameters:
action
- Another PossibleAction to compare with.
- Returns:
- True if the compared PossibleAction object has equal choice options.
equalsAsAction
public boolean equalsAsAction(PossibleAction action)
- Description copied from class:
PossibleAction
- Compare the chosen actions of two action objects.
In other words: the client-set (posterior) attributes must be compared,
in addition to those server-set (prior) attributes that sufficiently identify the action.
This method is used by the server (engine) to check if two action
objects represent the same actual action, as is done when reloading a saved file
(i.e. loading a later stage of the same game).
- Specified by:
equalsAsAction
in class PossibleAction
- Parameters:
action
- Another PossibleAction to compare with.
- Returns:
- True if the compared PossibleAction object has equal selected action values.
toString
public java.lang.String toString()
- Overrides:
toString
in class java.lang.Object