rails.game.action
Class LayTile
java.lang.Object
rails.game.action.PossibleAction
rails.game.action.PossibleORAction
rails.game.action.LayTile
- All Implemented Interfaces:
- java.io.Serializable
public class LayTile
- extends PossibleORAction
- Author:
- Erik Vos
- See Also:
- Serialized Form
Constructor Summary |
LayTile(java.util.List<MapHex> locations,
java.util.List<TileI> tiles)
Allow laying a tile on a given location. |
LayTile(java.util.Map<java.lang.String,java.lang.Integer> tileColours)
|
LayTile(SpecialTileLay specialProperty)
|
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
GENERIC
public static final int GENERIC
- See Also:
- Constant Field Values
LOCATION_SPECIFIC
public static final int LOCATION_SPECIFIC
- See Also:
- Constant Field Values
SPECIAL_PROPERTY
public static final int SPECIAL_PROPERTY
- See Also:
- Constant Field Values
type
protected int type
serialVersionUID
public static final long serialVersionUID
- See Also:
- Constant Field Values
LayTile
public LayTile(java.util.List<MapHex> locations,
java.util.List<TileI> tiles)
- Allow laying a tile on a given location.
LayTile
public LayTile(java.util.Map<java.lang.String,java.lang.Integer> tileColours)
LayTile
public LayTile(SpecialTileLay specialProperty)
getChosenHex
public MapHex getChosenHex()
- Returns:
- Returns the chosenHex.
setChosenHex
public void setChosenHex(MapHex chosenHex)
- Parameters:
chosenHex
- The chosenHex to set.
getOrientation
public int getOrientation()
setOrientation
public void setOrientation(int orientation)
getLaidTile
public TileI getLaidTile()
- Returns:
- Returns the laidTile.
setLaidTile
public void setLaidTile(TileI laidTile)
- Parameters:
laidTile
- The laidTile to set.
getSpecialProperty
public SpecialTileLay getSpecialProperty()
- Returns:
- Returns the specialProperty.
setSpecialProperty
public void setSpecialProperty(SpecialTileLay specialProperty)
- Parameters:
specialProperty
- The specialProperty to set.
getTiles
public java.util.List<TileI> getTiles()
- Returns:
- Returns the tiles.
setTiles
public void setTiles(java.util.List<TileI> tiles)
- Parameters:
tiles
- The tiles to set.
getLocations
public java.util.List<MapHex> getLocations()
getType
public int getType()
getTileColours
public java.util.Map<java.lang.String,java.lang.Integer> getTileColours()
- Returns:
- Returns the tileColours.
isTileColourAllowed
public boolean isTileColourAllowed(java.lang.String tileColour)
setTileColours
public void setTileColours(java.util.Map<java.lang.String,java.lang.Integer> map)
isRelayBaseTokens
public boolean isRelayBaseTokens()
setRelayBaseTokens
public void setRelayBaseTokens(boolean relayBaseTokens)
addRelayBaseToken
public void addRelayBaseToken(java.lang.String companyName,
java.lang.Integer cityNumber)
getRelaidBaseTokens
public java.util.Map<java.lang.String,java.lang.Integer> getRelaidBaseTokens()
equalsAsOption
public boolean equalsAsOption(PossibleAction action)
- Description copied from class:
PossibleAction
- Compare the choice options of two action objects, without regard to whatever choice has been made, if any.
In other words: only the server-set (prior) attributes must be compared.
This method is used by the server (engine) to validate
the incoming action that has actually been chosen in the client (GUI),
but only for the purpose to check if the chosen option was really on offer,
not to check if the chosen action is actually valid.
These perspectives could give different results in cases where
the PossibleAction does not fully restrict choices to valid values only
(such as the blanket LayTile that does no restrict the hex to lay a tile on,
or the SetDividend that will accept any revenue value).
- Specified by:
equalsAsOption
in class PossibleAction
- Parameters:
action
- Another PossibleAction to compare with.
- Returns:
- True if the compared PossibleAction object has equal choice options.
equalsAsAction
public boolean equalsAsAction(PossibleAction action)
- Description copied from class:
PossibleAction
- Compare the chosen actions of two action objects.
In other words: the client-set (posterior) attributes must be compared,
in addition to those server-set (prior) attributes that sufficiently identify the action.
This method is used by the server (engine) to check if two action
objects represent the same actual action, as is done when reloading a saved file
(i.e. loading a later stage of the same game).
- Specified by:
equalsAsAction
in class PossibleAction
- Parameters:
action
- Another PossibleAction to compare with.
- Returns:
- True if the compared PossibleAction object has equal selected action values.
toString
public java.lang.String toString()
- Overrides:
toString
in class java.lang.Object