rails.game.action
Class ReachDestinations
java.lang.Object
rails.game.action.PossibleAction
rails.game.action.PossibleORAction
rails.game.action.ReachDestinations
- All Implemented Interfaces:
- java.io.Serializable
public class ReachDestinations
- extends PossibleORAction
This class is needed until we have a means to determine reaching
destinations automatically.
- Author:
- Erik
- See Also:
- Serialized Form
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
possibleCompanies
protected transient java.util.List<PublicCompanyI> possibleCompanies
possibleCompanyNames
protected java.lang.String possibleCompanyNames
reachedCompanies
protected transient java.util.List<PublicCompanyI> reachedCompanies
reachedCompanyNames
protected java.lang.String reachedCompanyNames
serialVersionUID
public static final long serialVersionUID
- See Also:
- Constant Field Values
ReachDestinations
public ReachDestinations(java.util.List<PublicCompanyI> companies)
ReachDestinations
public ReachDestinations()
- Required for deserialization
getPossibleCompanies
public java.util.List<PublicCompanyI> getPossibleCompanies()
getPossibleCompanyNames
public java.lang.String getPossibleCompanyNames()
addReachedCompany
public void addReachedCompany(PublicCompanyI company)
getReachedCompanies
public java.util.List<PublicCompanyI> getReachedCompanies()
equalsAsOption
public boolean equalsAsOption(PossibleAction pa)
- Description copied from class:
PossibleAction
- Compare the choice options of two action objects, without regard to whatever choice has been made, if any.
In other words: only the server-set (prior) attributes must be compared.
This method is used by the server (engine) to validate
the incoming action that has actually been chosen in the client (GUI),
but only for the purpose to check if the chosen option was really on offer,
not to check if the chosen action is actually valid.
These perspectives could give different results in cases where
the PossibleAction does not fully restrict choices to valid values only
(such as the blanket LayTile that does no restrict the hex to lay a tile on,
or the SetDividend that will accept any revenue value).
- Specified by:
equalsAsOption
in class PossibleAction
- Parameters:
pa
- Another PossibleAction to compare with.
- Returns:
- True if the compared PossibleAction object has equal choice options.
equalsAsAction
public boolean equalsAsAction(PossibleAction pa)
- Description copied from class:
PossibleAction
- Compare the chosen actions of two action objects.
In other words: the client-set (posterior) attributes must be compared,
in addition to those server-set (prior) attributes that sufficiently identify the action.
This method is used by the server (engine) to check if two action
objects represent the same actual action, as is done when reloading a saved file
(i.e. loading a later stage of the same game).
- Specified by:
equalsAsAction
in class PossibleAction
- Parameters:
pa
- Another PossibleAction to compare with.
- Returns:
- True if the compared PossibleAction object has equal selected action values.
toString
public java.lang.String toString()
- Overrides:
toString
in class java.lang.Object