rails.game.specific._1835
Class FoldIntoPrussian

java.lang.Object
  extended by rails.game.action.PossibleAction
      extended by rails.game.specific._1835.FoldIntoPrussian
All Implemented Interfaces:
java.io.Serializable

public class FoldIntoPrussian
extends PossibleAction

See Also:
Serialized Form

Field Summary
protected  java.util.List<CompanyI> foldableCompanies
           
protected  java.lang.String foldableCompanyNames
           
protected  java.util.List<CompanyI> foldedCompanies
           
protected  java.lang.String foldedCompanyNames
           
static long serialVersionUID
           
 
Fields inherited from class rails.game.action.PossibleAction
acted, gameManager, log, playerIndex, playerName
 
Constructor Summary
FoldIntoPrussian(CompanyI company)
           
FoldIntoPrussian(java.util.List<CompanyI> companies)
           
 
Method Summary
 boolean equalsAsAction(PossibleAction action)
          Compare the chosen actions of two action objects.
 boolean equalsAsOption(PossibleAction action)
          Compare the choice options of two action objects, without regard to whatever choice has been made, if any.
 java.util.List<CompanyI> getFoldableCompanies()
           
 java.lang.String getFoldableCompanyNames()
           
 java.util.List<CompanyI> getFoldedCompanies()
           
 java.lang.String getFoldedCompanyNames()
           
 void setFoldedCompanies(java.util.List<CompanyI> foldedCompanies)
           
 java.lang.String toString()
           
 
Methods inherited from class rails.game.action.PossibleAction
getCompanyManager, getGameManager, getPlayerIndex, getPlayerName, hasActed, setActed, setPlayerName, toMenu
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

foldableCompanies

protected transient java.util.List<CompanyI> foldableCompanies

foldableCompanyNames

protected java.lang.String foldableCompanyNames

foldedCompanies

protected transient java.util.List<CompanyI> foldedCompanies

foldedCompanyNames

protected java.lang.String foldedCompanyNames

serialVersionUID

public static final long serialVersionUID
See Also:
Constant Field Values
Constructor Detail

FoldIntoPrussian

public FoldIntoPrussian(java.util.List<CompanyI> companies)

FoldIntoPrussian

public FoldIntoPrussian(CompanyI company)
Method Detail

getFoldedCompanies

public java.util.List<CompanyI> getFoldedCompanies()

setFoldedCompanies

public void setFoldedCompanies(java.util.List<CompanyI> foldedCompanies)

getFoldableCompanies

public java.util.List<CompanyI> getFoldableCompanies()

getFoldableCompanyNames

public java.lang.String getFoldableCompanyNames()

getFoldedCompanyNames

public java.lang.String getFoldedCompanyNames()

toString

public java.lang.String toString()
Overrides:
toString in class java.lang.Object

equalsAsOption

public boolean equalsAsOption(PossibleAction action)
Description copied from class: PossibleAction
Compare the choice options of two action objects, without regard to whatever choice has been made, if any. In other words: only the server-set (prior) attributes must be compared.

This method is used by the server (engine) to validate the incoming action that has actually been chosen in the client (GUI), but only for the purpose to check if the chosen option was really on offer, not to check if the chosen action is actually valid. These perspectives could give different results in cases where the PossibleAction does not fully restrict choices to valid values only (such as the blanket LayTile that does no restrict the hex to lay a tile on, or the SetDividend that will accept any revenue value).

Specified by:
equalsAsOption in class PossibleAction
Parameters:
action - Another PossibleAction to compare with.
Returns:
True if the compared PossibleAction object has equal choice options.

equalsAsAction

public boolean equalsAsAction(PossibleAction action)
Description copied from class: PossibleAction
Compare the chosen actions of two action objects. In other words: the client-set (posterior) attributes must be compared, in addition to those server-set (prior) attributes that sufficiently identify the action.

This method is used by the server (engine) to check if two action objects represent the same actual action, as is done when reloading a saved file (i.e. loading a later stage of the same game).

Specified by:
equalsAsAction in class PossibleAction
Parameters:
action - Another PossibleAction to compare with.
Returns:
True if the compared PossibleAction object has equal selected action values.