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java.lang.Objectrails.game.state.ArrayListState<E>
public class ArrayListState<E>
State class that wraps an ArrayList Generates according list moves Remark: Does not extend State or implements StateI do avoid additional overhead All state/move mechanisms already contained in Move objects For the future a simpler unified StateI would make things clearer TODO: Replace all stateful lists by this class and simplify according move objects
Constructor Summary | |
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ArrayListState(java.lang.String listName)
constructor for an empty list |
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ArrayListState(java.lang.String listName,
java.util.Collection<E> collection)
constructor for a prefilled list |
Method Summary | |
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void |
add(E element)
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void |
add(int index,
E element)
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void |
clear()
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boolean |
contains(E element)
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E |
get(int index)
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int |
indexOf(java.lang.Object o)
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void |
move(E element,
int toIndex)
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boolean |
remove(E element)
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int |
size()
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java.util.List<E> |
viewList()
returns unmodifiable view of list |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public ArrayListState(java.lang.String listName)
name
- public ArrayListState(java.lang.String listName, java.util.Collection<E> collection)
element
- Method Detail |
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public void add(E element)
public void add(int index, E element)
public boolean remove(E element)
public void move(E element, int toIndex)
public boolean contains(E element)
public void clear()
public java.util.List<E> viewList()
public int size()
public int indexOf(java.lang.Object o)
public E get(int index)
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