rails.game.correct
Class MapCorrectionAction
java.lang.Object
rails.game.action.PossibleAction
rails.game.correct.CorrectionAction
rails.game.correct.MapCorrectionAction
- All Implemented Interfaces:
- java.io.Serializable
public class MapCorrectionAction
- extends CorrectionAction
- See Also:
- Serialized Form
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
serialVersionUID
public static final long serialVersionUID
- The Constant serialVersionUID.
- See Also:
- Constant Field Values
MapCorrectionAction
public MapCorrectionAction()
- Instantiates a new map tile correction action.
start with select hex
getLocation
public MapHex getLocation()
getTiles
public java.util.List<TileI> getTiles()
getChosenTile
public TileI getChosenTile()
setTiles
void setTiles(java.util.List<TileI> tiles)
getStationsForRelay
public java.util.List<Station> getStationsForRelay()
getTokensToRelay
public java.util.List<BaseToken> getTokensToRelay()
setTokensToRelay
void setTokensToRelay(java.util.List<BaseToken> tokens)
getPossibleStations
public java.util.List<Station> getPossibleStations()
setPossibleStations
void setPossibleStations(java.util.List<Station> possibleStations)
getOrientation
public int getOrientation()
getNextStep
public MapCorrectionManager.ActionStep getNextStep()
setNextStep
void setNextStep(MapCorrectionManager.ActionStep step)
getStep
public MapCorrectionManager.ActionStep getStep()
selectHex
public void selectHex(MapHex chosenHex)
selectTile
public void selectTile(TileI chosenTile)
selectConfirmed
public void selectConfirmed()
selectOrientation
public void selectOrientation(int orientation)
selectRelayBaseTokens
public void selectRelayBaseTokens(java.util.List<Station> chosenStations)
selectCancel
public void selectCancel()
moveToNextStep
public MapCorrectionManager.ActionStep moveToNextStep()
equalsAsOption
public boolean equalsAsOption(PossibleAction action)
- Description copied from class:
PossibleAction
- Compare the choice options of two action objects, without regard to whatever choice has been made, if any.
In other words: only the server-set (prior) attributes must be compared.
This method is used by the server (engine) to validate
the incoming action that has actually been chosen in the client (GUI),
but only for the purpose to check if the chosen option was really on offer,
not to check if the chosen action is actually valid.
These perspectives could give different results in cases where
the PossibleAction does not fully restrict choices to valid values only
(such as the blanket LayTile that does no restrict the hex to lay a tile on,
or the SetDividend that will accept any revenue value).
- Specified by:
equalsAsOption
in class PossibleAction
- Parameters:
action
- Another PossibleAction to compare with.
- Returns:
- True if the compared PossibleAction object has equal choice options.
equalsAsAction
public boolean equalsAsAction(PossibleAction action)
- Description copied from class:
PossibleAction
- Compare the chosen actions of two action objects.
In other words: the client-set (posterior) attributes must be compared,
in addition to those server-set (prior) attributes that sufficiently identify the action.
This method is used by the server (engine) to check if two action
objects represent the same actual action, as is done when reloading a saved file
(i.e. loading a later stage of the same game).
- Specified by:
equalsAsAction
in class PossibleAction
- Parameters:
action
- Another PossibleAction to compare with.
- Returns:
- True if the compared PossibleAction object has equal selected action values.
toString
public java.lang.String toString()
- Overrides:
toString
in class java.lang.Object