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java.lang.Objectrails.game.state.HashMapState<K,V>
public class HashMapState<K,V>
State class that wraps a HashMap Generates according map moves Remark: Does not extend State or implements StateI do avoid additional overhead All state/move mechanisms already contained in Move objects For the future a simpler unified StateI would make things clearer TODO: Replace all stateful HashMaps by this class and simplify according move objects
| Constructor Summary | |
|---|---|
HashMapState(java.lang.String listName)
constructor for an empty map |
|
HashMapState(java.lang.String listName,
java.util.Map<K,V> map)
constructor for a prefilled map |
|
| Method Summary | |
|---|---|
void |
clear()
|
V |
get(K key)
|
void |
initFromMap(java.util.Map<K,V> initMap)
(re)intializes the state map from another map efficiently generates the required moves |
boolean |
isEmpty()
|
void |
put(K key,
V value)
|
void |
putAll(java.util.Map<K,V> map)
|
void |
remove(K key)
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java.util.Set<K> |
viewKeySet()
|
java.util.Map<K,V> |
viewMap()
|
java.util.Collection<V> |
viewValues()
|
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public HashMapState(java.lang.String listName)
public HashMapState(java.lang.String listName,
java.util.Map<K,V> map)
| Method Detail |
|---|
public void put(K key,
V value)
public void putAll(java.util.Map<K,V> map)
public V get(K key)
public void remove(K key)
public void clear()
public void initFromMap(java.util.Map<K,V> initMap)
public java.util.Map<K,V> viewMap()
public java.util.Set<K> viewKeySet()
public java.util.Collection<V> viewValues()
public boolean isEmpty()
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